Brawl - King Dedede - Action - 0x64 PassiveCeil
Entry Script (Common)
- UnknownEvent { namespace: 0xc, code: 0x2b, unk1: 0x0, arguments: [] }
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- CallEveryFrame { thread_id: 9, script: 0x21c20 }
Exit Script (Common)